Town: Zdrilftë-gōz Vrët

Zdrilftë-gōz Vrët

Zdrilftë-gōz Vrët
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceJizanuta Diocese
Sub ProvenceI̽rsmömuntlō Parish
RegionYêmê-píanè Grasslands
Founded930
Community LeaderMaster Chrindri Gegumer
Area5 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation5922 m (19429 ft)
Average Yearly Precipitation88 cm/y (34 in/y)
Population1183
Population Density236 people per km2 (591 people per mi2)
Town AuraTransmutation
Naming
Native nameZdrilftë-gōz Vrët
Pronunciation/ˈzdrilftɛ/ /goːz/
Direct Translation[survey] [tooth]
Translation[Not Yet Translated]

Zdrilftë-gōz Vrët (/ˈzdrilftɛ/ /goːz/ [survey] [tooth]) is a subtropical Town located in I̽rsmömuntlō Parish, Jizanuta Diocese, within the Covenent of Irus.

The name Zdrilftë-gōz Vrët is derived from the Wood Elvish language, as Zdrilftë-gōz Vrët was founded by Qheliha Bhineiris, who was culturaly Wood Elven.

Climate

Zdrilftë-gōz Vrët has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Zdrilftë-gōz Vrët receives an average of 88 cm/y (34 in/y) of precipitation, most of which comes in the form of rain during the spring. Zdrilftë-gōz Vrët covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5922 m (19429 ft) above sea level.

Overview

Zdrilftë-gōz Vrët was founded durring the early 10th century, by Qheliha Bhineiris. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Qheliha Bhineiris.

Zdrilftë-gōz Vrët was built using the conventions of Wood Elven durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Zdrilftë-gōz Vrët is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Zdrilftë-gōz Vrët is buildings are arranged arrounded highly ordered system of narrow cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

A look around Zdrilftë-gōz Vrët shows Zdrilftë-gōz Vrët is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Zdrilftë-gōz Vrët has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zdrilftë-gōz Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zdrilftë-gōz Vrët.

Zdrilftë-gōz Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zdrilftë-gōz Vrët has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zdrilftë-gōz Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zdrilftë-gōz Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zdrilftë-gōz Vrët's public wards, blessings, and other arcane systems.

Zdrilftë-gōz Vrët possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Zdrilftë-gōz Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Zdrilftë-gōz Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Zdrilftë-gōz Vrët's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Zdrilftë-gōz Vrët the stars are always right.

The Leshy, Gourd near Zdrilftë-gōz Vrët are known to be almost tame, such that they can be put to domestic use.

Zdrilftë-gōz Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Wild Magic energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4743 m2
    • Cattle and Similar Creatures: 295
    • Poultry: 3549
    • Swine: 236
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 118

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

366 of Zdrilftë-gōz Vrët's population work within a Foundational Occupation.

747 of Zdrilftë-gōz Vrët's population do not work in a formal occupation, but do contribute to the local economy. 70 (6%) are noncontributers.

Points of Interest

Zdrilftë-gōz Vrët has a substantial mill pond located a short distance from town.

POI

History

The the a belt of Illusion, an a belt imbued with great amounts of Illusion energies was created in Zdíhi̊josù Se by in time immemorial, reportedly some time during the early 2nd century.

History